![]() When you first start your attack on Dalaran, you have the choice of at least one hero, but if you’ve bought the entire adventure you should have the standard selection of all nine classes. These are encounters are particularly tough, and can make this chapter a real slog. While the first eight bosses are random as usual, the four are the same every run: Vargoth, Kalegos, and Khadgar himself. This twist isn’t much of a twist: you simply fight four extra bosses to complete the run. Minions with 0 attack and strong Deathrattles are great here because they will die as soon as they’re played - Goblin Bombs are my personal favorite here. This isn’t something you can necessarily build a deck around, but if possible try to collect minions with high health. This hurts zoo decks to an extent, but doesn’t make them unplayable - and your opponent faces the same restrictions.Īll of your minions’ attack and health is swapped. Three carts take up minion slots on each side of the board, meaning you can only have four minions on the board at most. However, the minions are wholly random, so sometimes you’ll wind up with a fantastic minion and sometimes you’ll get a complete dud. These minions can’t do anything until you’ve taken turns equal to their cost - then you get a completely free minion on the board. You’re in Azeroth’s most notorious prison, so you’ll find one imprisoned minion on each side of the board. Of course, you can completely ignore the chests, though they’re likely to break open at some point, anyway. When you destroy the chest, try to use the coins right away: if you destroy the chest and simply end your turn, your opponent has an immediate 2-mana buff, while you have to wait another turn. Your opponent will start the game with a 0/3 treasure chest, which gives both you and your opponent two coins. ![]() However, knowing how to handle each chapter’s twists and each henchmen’s turns will help you find your way. There’s no guide that you can follow step-by-step to guarantee victory. That means it’s harder to wind up with a bad deck or even a mediocre deck - though it’s still pretty easy to come up against bosses your deck just isn’t suited to dealing with.Īnd that makes it tough. It can be frustrating when the RNG doesn’t give you the treasures you’re looking for, but I feel that this adventure has a stronger selection of cards and treasures than previous ones. There’s a lot of randomness to it, which either keeps the game fresh or makes it frustrating, depending on your point of view. Every run through Dalaran is a different experience… and it rather has to be, because if you lose, you have to start all over again. As you play, you’ll unlock new hero powers and starter decks for each hero, which can really change your gameplay. When you defeat each boss, you get to choose new cards to add to your deck, and occasionally a treasure. I didn’t find these changed how I played very much, but they do give each area a bit of character. Each area of the city offers a different “twist,” a unique challenge just for that chapter. Every hero - and every opponent - is fully voiced, and simply running through their chats is something of a joy.Īs you venture through the city, you’ll fight your way through an array of random bosses that increase in difficulty as you go. You have the choice of one of playing any of Hearthstone’s nine classes, but with unique heroes like Captain Eudora, the Vuplera Rogue, or Kriziki, the Arakkoa Priest. Struggling to beat Hearthstone’s Dalaran Heist single-player adventure adventure? This story mode (of a sort) sends you on an adventure through Dalaran, where you play the role of henchmen to some of Azeroth’s most notorious villains.
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